Keyframes let an effect parameter change over time - a clip that zooms in, a title that fades, a mask that follows a face. You set values at specific points and Lightworks fills in the frames between, so motion comes from just a handful of keyframes.
A keyframe records a parameter's value at a specific frame. With two or more keyframes at different values, the parameter animates from one to the next; the path between them is the interpolation. Any active effect parameter can be keyframed, and you can keyframe parameters directly on a segment on the timeline as well as in the Keyframes panel.
Every keyframable parameter has a keyframe enable/disable toggle (stopwatch icon) - turn keyframing off for a parameter to return it to a single static value.
Delete a keyframe by selecting its node and removing it. You can multi-select several keyframe nodes to move or delete them together, and Next keyframe / Previous keyframe jump the playhead between them.
Drag a keyframe node earlier or later to change when its value occurs, or up and down (on the graph) to change the value. The viewer updates live as you drag, so you can judge motion as you shape it.
The Keyframes panel shows your parameters as animation tracks with a value graph. The graph is a full editing surface:
Cmd/Ctrl + scroll zooms the graph in time (like the timeline); Alt + drag pans left and right.Cmd/Ctrl + click the curve toggles that section between Linear and Smooth; Shift + click the curve toggles every node.The viewer updates live as you drag nodes, the graph height is adjustable from the panel menu, and you can drag the playhead within the panel.
You can also work directly on segments. Each track header has a Keyframes button that turns keyframe editing on for that track, and a master button above the headers switches them all (Ctrl/Cmd+2). There is no separate keyframe tool. With it on:
Which tracks have keyframes on is remembered per timeline. The Effects and Audio layouts are independent views of the same sequence, so each keeps its own set: audio tracks arrive switched on in the Audio layout, video and FX tracks in the Effects layout.
| Action | Result |
|---|---|
| Click the graph line | Add a node |
| Drag a node | Move it |
| Drag the line between nodes | Move that section |
Cmd/Ctrl+drag |
Move in time only, locking the value |
Alt+drag |
Change value only, locking the time |
Cmd/Ctrl+click a node |
Add it to, or remove it from, the selection |
Shift+click the graph line |
Select the two nodes either side of the pointer for a value-only drag |
Shift+drag |
Rubber-band a group of nodes - a plain drag still selects clips |
| Click the segment text label | Open the parameter and curve menu |
| Right-click the segment | Choose the parameter to adjust, and its curve |
Right-click a clip and choose Expand Effects to move its effects onto an FX track, where each effect gets its own segment - the video segment's label shows which FX track holds them (for example "Effects on FX1"). You can adjust keyframes on FX track segments just like clip segments, and Collapse Effects folds them back into the clip. This is the tidiest way to work on a complex stack of animated effects.
The curve between keyframes controls how the change feels. Right-click a keyframe (or use the segment label menu) and set its Curve Shape - curves are set per node, so you can mix different curves within one graph:
| Curve | Feel |
|---|---|
| Linear | Constant rate - mechanical, even movement |
| Smooth | Rounded through the keyframe - flowing, continuous motion |
| Ease In | Starts slow, speeds up |
| Ease Out | Starts fast, slows to a stop |
| Ease In and Out | Slow at both ends, faster in the middle - the most natural motion |
Reach for ease curves whenever you want movement to feel smooth rather than robotic.
If an animation goes wrong, reset the parameter to clear its keyframes and return to a single static value, then start again. Disabling the effect (see Effects overview) lets you compare the animated and un-animated clip.
Two settings govern how keyframes behave when clips change length:
Tip: Animate with as few keyframes as possible - usually a start and an end. Add more only where the motion genuinely needs to change. Fewer keyframes are easier to adjust and look cleaner.