Importing brings clips into your project so you can view, organise, and edit them. Lightworks never modifies your source files: an import either links to the original file where it lives, or copies it into your project's media storage. The original is always left untouched.
This article covers the Import panel, the two import methods, supported file types, camera cards, image sequences, interchange formats, and how to diagnose imports that fail.
When you import a file, Lightworks analyses it and creates a clip - a project item that references the media. The clip carries the file's metadata: format, dimensions, frame rate, audio channels, and timecode.
Three things to understand from the start:
There are several ways to start an import:
F1, or Ctrl+I (Cmd+I on macOS) - the fastest route, available everywhere in a project.If you open Import from a specific bin, that bin is pre-selected as the destination for the imported clips.
The Import panel is a media browser with a navigator down the side and a file view in the middle.
The navigator lists the places you can import from:
The panel remembers your last-used location, so repeat imports from the same folder are quick.
The file view shows importable files with thumbnails or as a table. For each file you can see its name, format, frame rate, and content. Colour-coding tells you the status:
Select multiple files with Ctrl-click (Cmd-click on macOS) and ranges with Shift-click. Selecting a folder imports its contents, including subfolders.
Lightworks offers two import methods. The right choice depends on where your media lives and what you plan to do with it.
| Method | What it does | Trade-offs |
|---|---|---|
| Create Link To Media | References the file where it is; nothing is copied | Fastest, no extra disk space, but the clip goes offline if the file moves or its drive disconnects |
| Copy Media To Project | Copies the file into your project's media storage | Project no longer depends on the original location; uses disk space and takes time |
Use a link when media is on a fast, permanently connected drive and you control the folder structure.
Use a copy when importing from camera cards, USB sticks, network locations, or any drive that will not always be connected.
A simple rule: link what stays, copy what leaves. If the drive or card the media is on will ever be unplugged, copy. If the media lives permanently on your edit storage, link. You can set the method per file in a batch before starting.
A few formats can't be used directly and are converted automatically during import - some compressed audio such as MP3, for example. These show Transcode as their method in the import list, and it can't be changed; everything else about the import works as normal.
Lightworks imports a wide range of media. Exact codec availability varies by platform and licence tier; the import list always shows you definitively whether a given file can be imported.
Common containers and formats include MP4, MOV, MXF, AVI, and MTS/AVCHD, with professional codecs such as ProRes and DNxHD/DNxHR, and camera-native formats including RED R3D, Blackmagic RAW, and ARRIRAW where supported. Files using codecs outside your licence are flagged in the import list rather than failing silently.
Supported audio-only formats include WAV and AIFF/AIFC (uncompressed, the safest choices), MP3, M4A/AAC, OGG, and FLAC (compressed), plus legacy formats such as AMR, AU, RA, and CDA. Some compressed audio formats are imported by transcoding automatically.
Supported image types include PNG, JPEG, TIFF, BMP, HEIF/HEIC, SVG, GIF, OpenEXR, and camera raw formats such as DNG. Images with alpha channels keep their transparency, which makes PNG and EXR useful for logos and overlays.
Lightworks can also import edit data, not just media:
Professional cameras write structured card layouts rather than simple files. Lightworks understands the common card structures and presents the card's clips cleanly, hiding the housekeeping files. Recognised card families include P2, AVCHD, XDCAM HD and XDCAM EX, Sony XDCAM and Alpha-series, Canon (including XF), RED, JVC, GoPro, and Ikegami FieldPak.
Detect card structures in the import options controls this. With it enabled (the default), navigating to a card shows you clips; with it disabled, you see the raw folder contents.
Good practice for cards:
Warning: Do not reformat a card until the import has finished and you have verified the clips play.
A single image imports as a clip with a fixed duration - 60 seconds by default. You can change this in the import options (Stills duration), with choices from 1 second upwards. The clip plays as a freeze frame, so you can cut any portion of it into a sequence. Imported stills take the project's default video frame rate.
A numbered run of image files (frame_0001.png, frame_0002.png, and so on) is detected automatically and offered as a single clip, marked (Sequence) in the import list. Detect image sequences in the import options controls this. Turn it off if you genuinely want each numbered frame as a separate still.
Animated GIF is treated as a video file rather than a still, so animations import with their motion intact.
Audio files import like any other media - the same link or copy choice applies. Points worth knowing:
Interchange files describe edits - they reference media rather than contain it. Importing one creates sequence and clip structures in your project, then tries to find the media those structures point to.
The Interchange options control how hard Lightworks searches for the referenced media:
For ALE imports, separate match tolerance settings control how strictly clip and track metadata must match before Lightworks links the ALE data to existing clips.
You can bypass the Import panel entirely:
Dropped files are imported using your current default import method. For large or critical imports, the Import panel is still the better tool, because you can review formats, frame rates, and methods before committing.
Every video clip has a native frame rate, and every sequence has a fixed frame rate.
Mixed resolutions are not a problem at import time. Lightworks imports media at its native size; clips are fitted to the sequence format at edit time, and you can reframe or scale per clip. Import the highest quality you have and make sizing decisions in the edit.
Long recordings split across multiple MXF files can be joined automatically - Detect split MXF files coalesces them into one clip. Stereoscopic left/right file pairs can similarly be detected and combined when 3D support is enabled.
After import, clips are revealed according to the Reveal imports in option:
Independently, the Add to bin control places imported clips into a bin of your choice, including a brand new bin named at import time. If you launched Import from a bin, that bin is the preset destination.
The import options (cog menu on the Import panel) collect settings that change how files are presented and imported:
The format or codec is not supported, or not supported by your licence tier. Check the Format column. If the file is shown in yellow instead, it can still be imported - Lightworks converts it automatically.
The container imported but one stream inside it uses an unsupported codec. Convert the file externally to a mainstream format and re-import it.
They were imported with Create Link To Media, so they reference files on the missing drive. Reconnect the drive, or re-import critical media with Copy Media To Project. Relinking tools can repoint clips if files have moved - see Media management.
Either Detect card structures is disabled, or the card structure is incomplete - commonly because only the clip files were copied, not the full folder tree. Re-copy the entire card.
Detect image sequences is turned off. Enable it and revisit the folder - the files will coalesce into a single sequence clip.
Lightworks quarantines files that fail analysis so they do not repeatedly stall the browser. If you believe the file is good, right-click in the import file list and choose the re-analyse option to scan it again.
The referenced media was not found. Raise the media scanning option to Thorough, or move the media next to the interchange file and re-import.
Note: Import is not backup. Whatever method you choose, your camera originals should exist in at least one other place.
| Action | Windows / Linux | macOS |
|---|---|---|
| Open the Import panel | F1 or Ctrl+I |
F1 or Cmd+I |
| Add file to selection | Ctrl+click |
Cmd+click |
| Select a range of files | Shift+click |
Shift+click |
| Import from file manager | Drag and drop | Drag and drop |