Most people understand that a LUT — which stands for Lookup Table — is a way of making a picture look different, mainly through having been encouraged to buy them on the promise that they'll make pictures look a specific way. They can sometimes even do that, but they have other uses, too.
At the most basic level, a lookup table is a list of every possible colour in a digital image, each associated with a new, modified output colour, so it can turn any input colour into any output colour. The output colours are selected so that the LUT has the overall effect of - for instance - making the whole image brighter, or darker, or bluer, or any other modification. Sometimes these effects can be extreme, turning red into green or blue into purple. It's more usual for them to be subtle, though, particularly when they are used to convert pictures from one technical standard to another or correct inaccuracies in a display.
Many modern workflows will use LUTs, although they often will be selected behind the scenes, as part of the setup in a piece of post-production software. Selecting a different standard on a monitor, such as Adobe RGB or sRGB, might also imply LUTs being used internally by the display itself. A monitor with calibration features might generate one internally, and a camera with different colour and brightness encoding options might be internally selecting different ones when users ask for different things.
The crucial understanding is that a LUT is akin to a filter on a camera's lens. It has no understanding of what the image is; it simply modifies colours. If, for instance, we colour-balance a camera to daylight and then add an orange filter to shoot under tungsten light, the image should look correct. If the camera was already balanced to shoot under tungsten light, though, and we added the orange filter, the image would look orangeish and incorrect. LUTs behave the same way, and where we have the option to manually select one we must understand what it's intended to do and how it's intended to be used.
ADVANCED: The difference between 3D and 1D LUTs
What we've described here is a three-dimensional 3D LUT, which is theoretically capable of translating any colour into any other colour. 1D LUTs operate like the curves control in Photoshop and can't change any colour into any other colour, but can make colour balance, contrast and brightness controls.
You can learn more about both types further down the page.
