Lightworks supports several ways of working with others: shared project spaces for teams on common storage, ShareLink review for gathering feedback, cloud services for moving media, and archives for handing whole projects between systems.
Shared project spaces
A project space groups projects, and project spaces can live on shared network storage so a team sees the same work. Set this up from the Project Browser:
- Choose a location for shared project spaces on your network storage (Manage project spaces).
- Create project spaces there; they appear under the Shared heading for everyone pointed at the same location.
Everyone needs reliable access to the same storage - both the project space and the media it references. Keep media on the shared storage too, so clips are online for every workstation.
Note: Shared projects are a licence-dependent feature. Check what your plan includes.
Review with ShareLinks
For feedback without handing over the project, Lightworks has a Review workflow built around ShareLinks:
- Share a sequence and send the ShareLink to reviewers.
- Add someone else's ShareLink as a library in your project to see shared content.
- Comments and replies attach to specific points, and appear as timeline markers and viewer markers, so notes land exactly where they apply.
This is the low-friction way to run client and team review rounds - notes arrive in the timeline rather than in an email.
Cloud services for media
Add cloud services - Dropbox, Google Drive, OneDrive, pCloud - as libraries, which makes it easy to pull in clips uploaded from a phone or by a remote contributor, and to upload exports to shared storage straight from the Export panel (see Export overview).
Moving work between systems
To hand a whole project to another editor or another machine, use a Lightworks archive - it packages the project and, optionally, its media into files you can move on a drive or over a network (see Archiving and restoring work).
Practical habits for team work
- Agree a structure - shared bin layout, naming, and who owns which sequence - before parallel work starts.
- Duplicate before diverging - if two editors want different passes at a cut, copy the sequence and work on separate copies.
- Keep media online for everyone - a clip that's local to one workstation is offline for the rest of the team.